5,000USDC Total Prizes | ||
2,000 USDC 1st 1,250 USDC 2nd 750 USDC 3rd 500 USDC 4th 500 USDC 5th |
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Most games today treat progression like a visual gimmick: temporary XP bars, centralized inventories, and off-chain achievements that vanish with each reset. Honeycomb Protocol flips that on its head.
Honeycomb enables developers to build verifiable mission systems, assign programmable traits, and track on-chain contribution histories. It provides the primitives to build loyalty mechanics, RPG systems, skill trees, and reputation layers into your game, all of which are composable, permanent, and portable across any dApp or wallet.
This bounty wants you to use Honeycomb Protocol in a creative way, not just as a backend utility, but as a core game mechanic.
Design and build a game or interactive MVP that uses Honeycomb Protocol to power on-chain progression, player traits, and mission logic. The game can be 2D or 3D, multiplayer or solo, competitive or collaborative. What matters is that it shows how player action, contribution, and identity can be tracked and rewarded on-chain using Honeycomb.
Your submission must include a game concept or playable MVP that uses the Honeycomb Protocol
The game must include at least one of the following mechanics powered by Honeycomb:
Missions or quests
Trait assignment or evolution
On-chain progression or experience systems
Code must be public on GitHub, with a README and a video walkthrough (max 3 minutes)
You may build solo or with a team
Submission must include a basic working prototype (devnet or Mainnet).
Short video walkthrough (max 3 minutes)
Explanation of how Honeycomb powers your game logic
MVPs are welcome. This is a jam, not a launch.
This track is inspired by the Solana Game Jam categories, but your idea doesn’t have to fit exactly. Possible directions:
Build and Progression
Games where players earn XP for coding, tweeting, contributing, or learning
Progression trees tied to Honeycomb traits or on-chain actions
Teamplay and Coordination
Cooperative quests with pooled progress or squad-based missions
Games where factions compete for territory, rep, or mission dominance
Simulation and World-Building
DAO simulations or protocol economy games where player actions evolve systems
Games where NFT items or avatars level up based on Honeycomb mission data
Competitive and Leaderboard Systems
Battle or strategy games with real-time leaderboards linked to on-chain stats
PvP systems where wins, losses, and contributions affect reputation
You can use any stack, but the following tools are encouraged:
Honeycomb Protocol – for missions, traits, and progression
Three. Js – for 3D web experiences, visual maps, or game scenes
Verxio – to build loyalty streaks, multipliers, or tiered systems
Solana Pay – for payments, game rewards, or in-game purchases
Anchor – for any custom Solana program logic
Use of Honeycomb in a meaningful way (missions, traits, progression logic)
Creative game design and original concept
Code clarity, modularity, and documentation
Replayability, progression depth, or community mechanics
Integration with other Solana tools (Verxio, Metaplex, etc.)
Bonus: Responsive and mobile-friendly interface
Links:
https://docs.honeycombprotocol.com/ ,
https://docs.verxio.xyz/,
https://threejs.org/editor/,
Prizes
A total prize pool of $5,000 USDC will be distributed among the top submissions:
1st Place: 2,000 USDC
2nd Place: 1,250 USDC
3rd Place: 750 USDC
4th Place: 500 USDC
5th Place: 500 USDC
SKILLS NEEDED
Frontend
Backend
Blockchain
Design
CONTACT
Reach outif you have any questions about this initialBounty
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